Haven’t wrote in a while but that’s because I was doing some insane game
work, it now runs perfectly and can be played from start to finish also
depending on how you play you get a different score, worked out how to create
text so the game now has a title and a help screen explaining how to play.
Pdp Blog
Friday, 7 March 2014
Wednesday, 26 February 2014
Post changes what i decided on
Changed the button into a bird and the barrier into new mobs. Touching
the bird will cause it to fly forwards removing the new mobs.
Tuesday, 25 February 2014
Changes
Set up a barrier for the button to actually activate instead of just
being on a timer for when it went down thinking of changing the button and
barrier to something else though.
Monday, 24 February 2014
Should hae fixed this before
Found a bug where the ultra-projectile can be fired
rapidly, going to put a cap on it.
Sunday, 23 February 2014
A very bad idea indeed
Removed the projectiles from the bosses so now
they only sit there looking menacing.
Boss plan and score boards
The idea to give the boss’ projectiles was a bad
idea it not only killed itself but also the button meaning the game could not
progress I’ve tried making the projectiles not deadly to mobs but every time I
try I make it worse for instance spawning in extra mobs which could be farmed
for points but some that move so fast the player dies even if they shoot the
second it spawns.
Saturday, 22 February 2014
It's alive, their alive
The enemies on level 2 now move and the boss
monsters have been made resistant to certain attacks, I’m thinking of giving
them projectiles but they spawn in quite a narrow space so it might be a bad
idea.
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