Friday, 7 March 2014

Done it


Haven’t wrote in a while but that’s because I was doing some insane game work, it now runs perfectly and can be played from start to finish also depending on how you play you get a different score, worked out how to create text so the game now has a title and a help screen explaining how to play.

Wednesday, 26 February 2014

Post changes what i decided on


Changed the button into a bird and the barrier into new mobs. Touching the bird will cause it to fly forwards removing the new mobs.

Tuesday, 25 February 2014

Changes


Set up a barrier for the button to actually activate instead of just being on a timer for when it went down thinking of changing the button and barrier to something else though.

Monday, 24 February 2014

Should hae fixed this before


Found a bug where the ultra-projectile can be fired rapidly, going to put a cap on it.

Sunday, 23 February 2014

A very bad idea indeed

Removed the projectiles from the bosses so now they only sit there looking menacing.

Boss plan and score boards


The idea to give the boss’ projectiles was a bad idea it not only killed itself but also the button meaning the game could not progress I’ve tried making the projectiles not deadly to mobs but every time I try I make it worse for instance spawning in extra mobs which could be farmed for points but some that move so fast the player dies even if they shoot the second it spawns.

Saturday, 22 February 2014

It's alive, their alive


The enemies on level 2 now move and the boss monsters have been made resistant to certain attacks, I’m thinking of giving them projectiles but they spawn in quite a narrow space so it might be a bad idea.

Sunday, 16 February 2014

Maps and mazes

I’ve made the maps more maze like to fit in with the course then  made the ends of the levels the power ups so that I can keep the game more puzzle like and quirky.

Wednesday, 12 February 2014

Skill but not speed here


Set up a way of getting different scores and a way of completing the levels, there are about three was to get different scores from just killing everything and running which I’ve put in an example could be killing certain enemies in certain ways.

Thursday, 6 February 2014

Leaderboards and scores


Set it up so that when you die you lose about 500 points and I’ve given it no cap so the score can keep going down or up if the player is good enough.

Saturday, 1 February 2014

forgot a title


Fixed the bug and set up the leader board issue right now is the game not restarting after it’s completed so getting a high score is just play the game over and over until you get bored.

Monday, 27 January 2014

Made a bug by accident it's a big one.

So I was testing movement and the sprites for projectiles and it turns out i've done something so wrong that the main character multiplies every time you press the Q or R key then move this is game breaking and I need to fix this fast because if one dies they all die causing the game to end early as if the projectiles were what was keeping the player alive.

Wednesday, 22 January 2014

One sprite to rule them all

So I've decided on having only one character after it took a week to find working sprites and set the backgrounds to transparent, other things that I've added include a score system a 1 hit 1 kill system meaning no health and three working enemies, something that I've decided on is having a difficulty curve such as level 1 nothing moves level 2 almost everything moves.

first pudge up

Been testing the game the first issue I've encountered is the issue of changing sprites whether it be the projectiles coming from the right angle, the spites moving too fast or the character sprites not works as i intended my blog post should just become whats going wrong at this rate and soon i'll be posting pictures of bugs and other issues. Text on screen is also being a pain but i can deal with that. later